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Fortress/Warrior - Game Art

I recently created some 3D mobile game assets based off a concept (included in images) and abiding technical guidelines which required working in an optimised manner. It was a essential for both assets to be completed within 7 days.

Fortress: 6226 Tris / 3263 Quads
Warrior: 4292 Tris / 2173 Quads

Modelled/UVed/Rigged/Animated in Maya.
Textured in Substance Painter.
Imported into Unity.

Fortress

Fortress Wireframe (low + high)

Fortress Wireframe (low + high)

Run & attack animation

T-pose

T-pose

Rig

Rig

Fortress - Albedos

Fortress - Albedos

Fortress -  AO

Fortress - AO

Fortress - Metallic

Fortress - Metallic

Fortress - Normal (OpenGL)

Fortress - Normal (OpenGL)

Warrior textures

Warrior textures

Given concept

Given concept